October 6th, 7th, 12th, 13th, 14th, 19th, 20th, 21st, 25th, 26th, 27th, 28th, 31st Halloween.
Kids Day's: 14th, 28th from 1pm - 4pm.
Hours: Wednesday & Thursday's 7pm - 10pm, Friday & Saturday's & Halloween 7pm - 11pm.
VIP Pass: This tickets allows the VIP holder to enter all the attractions via use of the fast pass line. We ONLY sell 100 VIP passes per night to get yours for specific date.
Triple Haunt Pass: One trip through each haunted attraction, Infected, Project 13 /Blackout and Hillbilly Hell.
Single Haunt Pass: One trip through the haunted attraction of your choice.
Kids Days: One trip through all the haunted attractions, we stop pneumatic s and cover the scary things, no actors will jump out or try to scare your children, they will be passing out candy. We encourage costumes on our Kids Day's. Price: $7 per person.
Infected: Tri-City Lumber presents Infected, a genetically engineered virus designed to combat the common cold turns into the lethal strain infecting the population. Now you must work your way through the maze of rooms filled with genetically engineered zombie without getting infected.
Project 13 /Blackout: Prestige Motors presents Project 13 /Blackout, imagine, you, your friends, one small glow stick and total darkness. Think you can handle it? Many will try and many will fail.
Hillbilly Hell: Jacob Rhodes Heating & Air presents Hillbilly Hell, we dare you to enter the evil realm of Hatchet's Family Farm. The locals believe the land was possessed by the devil. They say all who have dared enter the hallow NEVER RETURN.
NOTE: If you can't make it through all the attractions in one night, please come back with your ticket and finish your terrifying experience with us.
Restrictions All tickets MUST be exchanged at the Fairgrounds box office for a 'punch ticket', you cannot go through the attractions without this punch ticket.
Anyone whom appears drunk, impaired on drugs, wearing a mask, half or full, has a simulated weapon of any kind or is deemed a security risk WILL be removed from the Scaregrounds immediately. NO GUNS OR WEAPONS OF ANY KIND ALLOWED ON THE PREMISES.
Any guest touching actors, props, sets or other guests will be removed from the premises immediately. If you are deemed to be diminishing the experience for other guest at the Scaregrounds you will be removed from the premises. Failure to follow the instructions of the Scaregrounds staff will result in your removal from the premises.
NO PETS OR ANIMALS are allowed on the premises while the Scaregrounds are in operation they are a health and security risk to our actors.